I'm still not entirely sure on the details of what game I want to make, but I think my audience would definitely not be of a younger age so this would not really appeal to most children or teens. I was thinking of creating an escape the room type game where the player has to find clues around the room and decide which ones are important and which ones are not in order to be able to escape the room that they are stuck in that would require solving a puzzle of some sort or using critical thinking skills. I'm thinking of also having the game span over several days and nights to mark how time moves in the game. I think to "win" the game, the player has to make it all the way to the last night (or escape the room I'm not sure yet.) by making all of the right decisions each day that passes.
I'm not entirely sure yet whether or not I want it to be sort of a thriller horror game or just a puzzle solving game yet. A lot of twine games are just stories being told that you click on just to advance the story so I think that the power of choice is a very important element that I want to include in my game to make it closer to a traditional video game instead of a digital version of guided reading. Also instead of having a set narrative path with one ending, I would like there to be multiple possible endings. One major issue that I think that I am going to have is being able to navigate the process of making the game. I know we had an in class tutorial but it is difficult for me to translate my thoughts on the route this game should take into the format that is available to us. I think it could be a good thing because I will have to think in a different way to achieve a fully comprehensible game in the end. I played some twine games online and some have images or graphics along with sound so I want to try and incorporate more intricate elements in the game, so I think my biggest thing that I have to overcome is the difficulty of learning how to do more advanced technical things. At this point, I think that my overall goal or message that I want to send is the idea of having to make quick decisions under the pressure of knowing that one wrong decision could send you into a dead end of the game or make you have to start over. I feel like once I have the specific details I want to include, I can make a more targeted argument about a certain topic. Overall, I think that the different elements I want to include like images and sound will help me create the tone of the game that I want to achieve more easily.
1 Comment
Logan
10/30/2016 07:16:19 am
Sounds like you're still working through things here, Amal, which is fine. My best advice at this point would be to either trace out an outline to your game (the branching paths and whatnot) and/or to start playing around with making things in Twine. Also, try to think of audience here so that you're making something with a specific group of people in mind. Finally, I'd advise you to be mindful of the difficulty of all the things you're trying to include: time (which I think could be really cool, but you'd have to figure out how to introduce this sort of mechanism into the game), clues, multiple endings, etc. I just don't want you to bite off more than you can chew here, especially given the newness of Twine.
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